Blood and Wrath

Mud Sorcerer's Tomb part 2

Handouts

Click here to see all the player handouts that have been given out so far.
Click here to see all the Mud Sorcerer Lore that has been acquired to date. DC 15 is what Zen knew about them. Splergg knew that plus the DC 20 information. Once Alana joined, the party gained access to the DC25 information.

Day 1

The party enters the tomb be solving riddle. The depress the word “Elomcwe” in the order that spell “Welcome” to open the door. Once inside they hear a multitude of wailing voices.

The Entry chamber has 2 long pools and a square pool. Splurg dives into the square poll and finds a special black key that was used on the pillar in 4B (Chamber of Alcoves).

Gallifrey scouted ahead at this point into a Crying Eye Chamber; Eyes carved into the walls were crying very dangerous acid (3d10). She burnt her hand a bit but Ka’rl healed her. She finds a secrete door.

The party continued to the Chamber of Alcoves, where the party finds a +1 sword, and a +1 dagger. The find a piece of aged vellum with an inscription in Taalese (handouts 1). One on in the party could red it before, but they can now thanks to the addition of the new wizard to the group. Also, the party finds 15 gems each worth 100gp. Also, 2 yellow topazes are found worth 500 gp, a figurine resembling the cat headed statue in the room worth 750gp, a potion of healing, a potion of delusion (potion of flying) that later gets Adamus under water, and a scroll of stoneskin.

They also find a Dirt plot that the dig up to discover a corps. Conversation with the new wizard reveals that the red outfit it was buried in signified its station as a servant (most likely a servant a Tzolo who’s name has been dropped a bit during this adventure). Zen examines the corpse and determines there were signed of strangling with a garrote. The corpse clothed a sealed metal tube with a piece of vellum in Taalese , declaring loyalty to Tzolo (see handouts 2). The party can now read this scroll. The corpse wore a gold ring set with a topaz worth 250gp and an ancient sp in its teeth.

Room 6 had a stone face with a 1 foot passage through the nostrils to the other side of the face. Adamus was able to determine that face is a one way door that can be used to come into the room from the other side.

Room 7 had a few crypts that resulted in 4 Large Mummies, Ka’rl was able to help the party by turning 1/2 of the mummies away. They later hunted down and killed the remaining mummies. A lot of valuable treasure was found here that was already noted by the party. One mummy’s wrappings contained an inscription (see handouts 3).

Day 2

Water_elemental.jpg The next stone face encountered was around spot #8. Adamus set off a crazy wind trap by examining its ear holes. The trap causes the gate to area #7 to slam shut. Then a 10’ wide blast of wind erupts from the mouth. A few folks were pushed into the gate which was lined with daggers facing the face. (12d4) damage was taken. Adamus did find a green key in the first earhole he checked.

The party then turned to the North and entered a Long Pillared Hall (area #10). A dark suit of armor here exploded and caused the party damage.

Next, the party travelled west into a square room with lots of pillars; a Naga’s layer (Cenixil’s). They trade information about the tomb in exchange to let her live. Gallifrey would pay the price for this later.

The party here split up. Splurg and his crock headed east to investigate a secrete door that was found while the rest of the party teleported into some other location; presumably some other part of the tomb.

According the the Naga, Splurg avoids being turned mad by not looking at some fish in a pool. The Croc eats the fish. He uncovers a secret door in a stone face to a magic bow which he gives to Ren when they re-unite later. He uses a key he found in the poll to unlock the stone face’s latch.

The rest of the party encounters a Hag that mentions ’Tzolo’s glorious return to power’ before she is killed. The party takes her ring of bronze keys that later are found to unlock some cells. They party discovers a illusionary wall they pass through that goes to a secret door into the cells.

Before the party ventures to the cells, they get to a False Crypt. Ka’rl sets off a powerful illusion by touching a talisman that is found on a corpse. The wall appeared to move towards the party and throws some of them into a pit lined with spikes. The party finds many magic items and lots of expensive treasure that they put in the bag of holding along with the talisman. The party camps here.

Day 3

44198_C5_Ha-Naga.jpg The party travels through a corridor found leading out one of the cells. After another secret door, they party gets to a Moat Crypt. They fight 4 large water elementals and get a bit of loot from a body wrapped in unstained white line strips. They body was lying on a metal scroll tube that had a note (see handouts 7). The party is pretty banged up at this point but decides to continue on because they do not find a face place to rest. Ren almost dies during the encounter. Zen finds a Rod of absorption and Gallifrey turns into a man. many scrolls of spells are found at this point.

The party goes back to camp at the same spot as before. Turns are taken to guard. While Splurg is on duty, he gets take unaware by the Spirt Naga who charms him. She instructs him to kill his own party members. He starts by stabbing Gallifrey in the throat as she sleeps with his trident in 2 hands. As he lays dying, he then turns his attention to Adamus. Adamus wakes during the attack and attacks to grapple his charmed companion. The party wakes up little by little to face the Naga, who unleases a Fireball that incinerates the room. Gallifrey is dead. Ka’rl uses a raise dead scroll to bring her back to life, with one level less that she had before. His voice is healed during the process.

They party then goes back to try and rest. The rest of the evening is uneventful.

Day 4

dreadwraith.jpg The party decided to explore a watery passage they discover int eh Moat Crypt room that goes into a water Crypt. Some used dispel magic to disarm a 60 foot cone of cold. The chamber contains the first mud sorcerer symbol and the part determines that it will result in another teleportation. Someone drops a coin into the pool which unleashes a large Dread Wraith into the room that manages to rob ka’rl of 7 constitution points after he lands 2 powerful divine blows to the creature. All the other managed to damage the creature just before it could attack again. An attack that might have turned turned someone into a dread wraith! Much magic and loot is found here.

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