Sniper Rifle +1

Description:

Exotic Two-Handed Projectile
Critical: 20/x4
Range Increment: 150 ft.
Type: Piercing
Hardness: 5
Size Medium
Weight 12 lbs.
Damage 2d6

Magically Enchanted to +1

The sniper rifle is a powerful firearm which works best at long range. With a long barrel, the shot remains stable on course for some time. The sniper rifle typically only holds one shot, but a magazine can be added for an additional 200gp, increasing its shots to 5 before reloading is required. Regardless on when reloading is necessary (a full round action which provokes attacks of opportunity), the sniper rifle can only fire once per round, regardless of your BAB. In addition, you take a -4 penalty to attack to attempting to fire within 30 ft. of the target.

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Note:
nappropriately Sized Weapons

A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a -4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.

Bio:

Sniper Rifle +1

Blood and Wrath tonytosta