Blood and Wrath

A wet ending

The party continues to follow the trail of those dominated by the Starry Gnosis into the Vast Swamp ‘s counterpart on the Plane of Shadow.
After arriving through the portal (a.k.a. _The Dusk Lord’s Passage_), our heroes find themselves in a hall much like the one they just left – yet oddly different. The Shadow citadel is in even worse repair than its Material Plane counterpart.

During the passage, Ka’rl has a vision in which he is brought Uthgardt’s axe by the Sky Pony. Some evil malady has befallen Ka’rl’s patron, making the cleric unable to receive spells. Whatever happened to Uthgardt, he was able to pass along Ka’rl his axe right at the moment the party went through the portal. Seems like Uthgardt may have been drawn some how in the power play of deities taking place between Shar, Mystra and the other deity whose name I forget (todo: tony go back and put in the correct name here).

The party defeats the very difficult Jherremor (pictured) when they find it ripping organs out of ghostwise halflings as well as other humanoids. When they ascend up the stairs, they also battle 2 shadows that were guarding an ornate magical throne.

From the observatory, the group can see a trail of magic torches guiding the way to a dock with a vessel attached. They make there way through the courtyard and sneak up on a group of Shadowscale lizard folk that have a prisoner. The group takes down the lizard folk, with Gallifrey’s bolts, Ka’rl’s magic divine axe, and Adamus’ acquired orcish relic. Zen flies up and then into water to kill an escaping lizard person.

They rescue a ghostwise prisoner and ride the Necreme (rowed by 4 skeleons) after killing her captain and first mate towards a path distinguished by lanterns in the water.

XP Awards

  1. 1700 xp for Adamux
  2. 2450 xp for Gallifrey
  3. 2169 xp for Ka’rl
  4. 2169 xp for Zen
Into the Shadow Realm...



After Zen spoke to and fed some mudfish from in the waters of the" Vast Swamp":, the Heroes of the Rising Moon decided to infiltrate the long ago abandoned Cormyrian Keep that is currently overrun by Shadowed touched Lizard folk led by a 1/2 Black Dragon.

Deciding to enter through a breach at the rear of the octagonal tower, the party quickly dispatched a Shadow Mastif, 2 extraplanar Fey and 2 Lizard Folk of the Shadow Scale tribe that decided down the stairs during the initial melee.

After this combat, Gallifrey went up the stairs invisibly, courtesy of Zen’s magic. Despite walking at a volume inaudible to the majority of Faerûn’s denizen’s, Gallifrey stopped just short of crashing into an immense, monstrous humanoid that can only be described as an odd giant with a crocodile’s head and a long muscular tail. After some steam breath by Zen, the giant sized beast stepped back and undid the manacles of a lizard folk prisoner to try and throw him down the stairs. The stairs were too tight for it to want 2 maneuver and fight at the same time.

Shadarkai illo

Ultimately it was a combination of attacks that took took the mighty creature. Adamus got a few Uthgar-enhanced blows from his sacred Hammer of Grumesh in before keeping the monster mouth busy with his body. Zen’s Magic Missiles, smite actions by Ka’rl and a few key back-stabs from Gallifrey (who got into position by tumbling behind the beast with her slippers of spider climbing) eventually brought the beast down.

After the party took down the khumat, they freed the emaciated Sharptooth Clan lizard folk and wish them well as they ran away to freedom. But before the former prisoners left, they told Zen (in Draconic) about a secrete revolving statue the party could use to access the main chamber where the odd black hole that emanated tendrils was; Zen had observed this room while in gaseous form during an earlier scouting mission and knew the room to be guarded by a combination of a sextet of Shadar-Kai (1 of which was a sorcerer), and Ketsarra Shadowscale, a half black dragon.

The Party defeated all the guards and proceeded through the portal in search of more answers regarding the evil, Shar-related plot of turning mind controlled people into evil creatures of shadow.

XP Awards

The party recieved an extra 1500xp for freeing the lizard men, saving the dwarf slayer’s life and all around great role playing and team work.

  • Adamus: 3450
  • Gallifrey: 5062
  • Ka’rl: 4050
  • Zen: 5062
Out of Muriel's pocket dimension... onto Melvaunt??

PortalAfter Exiting the portal from Muriel’s pocket-dimension prison, Kar’l and Adamus find themselves far from the original portal that took them from the Silver Marshes. And further alarming was that they were no longer in the company of Galifrey, Vixen or Antilles!

After a few days of roaming, the boisterous duo figured about they were in the Marshy, cold, fog laden land known as the Moonsea. More specifically, Thar. The area’s dangerous nature was evident by the walled fortifications of the city they came upon, Melvaunt.

After being allowed admittance in Melvaunt, the pair found themselves at the Crow’s Nest, one of the few above average establishments in the city, in terms of food and drink.

At the Crow’s Nest, Adamus and K’arl get extremely drunk in a drinking contest. Despite winning both their respective opponents, the two get cut off for the night (at that bar) for deeds that included casting Create Water inside the tavern to clean off an opponent’s vomit and punching a spectator in the face.

After the contest, the friends went to the Frothy Beard, in a much seedier part of town. The majority of the few dwarfs in this 90% human metropolis work as mercenaries to the merchant houses. And these dwarfs frequent the Frothy Beard. The idea was to get information from the mercs regarding the whereabouts of the pair’s missing companions.

Instead of finding out about the missing companions, the two found about about other missing persons. A well regarded dwarf Orc-slayer by the name of Dorm Crownshield and a few of the children of the major merchant houses of Melvaunt.

After conducting an their own drunken investigation that included falling off a ladder and breaking into a deserted store, the two went to bed at the Crow’s Nest.

The following morning, they set out to the Nanther house, the most powerful merchant house in Melvaunt. Lord Nanther explained his son Orien is missing, and offered 1000pp for his son’s safe return. The heroes explained that they preferred information regarding their missing companions as payment. As such, Lord Nanther instructed his master inquisitor, Blatir, to investigate the matter while the heroes undergo the search for the missing scions of Melvaunt.

The party of 2 set out to search the orc ruins to the North with 2 new companions, Glynt and Gwendar, equipped with 2 donkeys and an entire keg of the Crow’s Nest best beer.

Day 2 of travel – fought werewolves – found path to ruins

Day 3 – discovered ambush site of many dead orcs and the body of Dorn Crownshield. buried the dwarf with a dagger and a full cup of ale.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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