Blood and Wrath

Out of Muriel's pocket dimension... onto Melvaunt??

PortalAfter Exiting the portal from Muriel’s pocket-dimension prison, Kar’l and Adamus find themselves far from the original portal that took them from the Silver Marshes. And further alarming was that they were no longer in the company of Galifrey, Vixen or Antilles!

After a few days of roaming, the boisterous duo figured about they were in the Marshy, cold, fog laden land known as the Moonsea. More specifically, Thar. The area’s dangerous nature was evident by the walled fortifications of the city they came upon, Melvaunt.

After being allowed admittance in Melvaunt, the pair found themselves at the Crow’s Nest, one of the few above average establishments in the city, in terms of food and drink.

At the Crow’s Nest, Adamus and K’arl get extremely drunk in a drinking contest. Despite winning both their respective opponents, the two get cut off for the night (at that bar) for deeds that included casting Create Water inside the tavern to clean off an opponent’s vomit and punching a spectator in the face.

After the contest, the friends went to the Frothy Beard, in a much seedier part of town. The majority of the few dwarfs in this 90% human metropolis work as mercenaries to the merchant houses. And these dwarfs frequent the Frothy Beard. The idea was to get information from the mercs regarding the whereabouts of the pair’s missing companions.

Instead of finding out about the missing companions, the two found about about other missing persons. A well regarded dwarf Orc-slayer by the name of Dorm Crownshield and a few of the children of the major merchant houses of Melvaunt.

After conducting an their own drunken investigation that included falling off a ladder and breaking into a deserted store, the two went to bed at the Crow’s Nest.

The following morning, they set out to the Nanther house, the most powerful merchant house in Melvaunt. Lord Nanther explained his son Orien is missing, and offered 1000pp for his son’s safe return. The heroes explained that they preferred information regarding their missing companions as payment. As such, Lord Nanther instructed his master inquisitor, Blatir, to investigate the matter while the heroes undergo the search for the missing scions of Melvaunt.

The party of 2 set out to search the orc ruins to the North with 2 new companions, Glynt and Gwendar, equipped with 2 donkeys and an entire keg of the Crow’s Nest best beer.

Day 2 of travel – fought werewolves – found path to ruins

Day 3 – discovered ambush site of many dead orcs and the body of Dorn Crownshield. buried the dwarf with a dagger and a full cup of ale.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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