Blood and Wrath

Into the Rift

Swamp cabin
The party set off in the Necreme, following the lanterns to a dock and cabin set on the edge of a waterfall. Zen noticed the very fabric of magic was being torn. the damage was getting worse and the boat neared its desitnation. Ka’rl guided the skeletons to the cabin where Admaus and Ka’rl jumped off the boat to fight 2 canoloths. Gallifrey was able to move silently and use her slipper of spider climbing to get into position to flank the same canoloth Adamus was fighting. Ka’rl’s mythical axe came to life and set off a tremendous sonic boom that not only exploded his foe into thousands of pieces, but also filled the rift with a loud, deafening explosion. After making short work of this pair, the party made its way into the cabin, where they dealt with a 3rd canoloth that managed a sneak attack on the group.
Canoloth
Ka’rl deftly grabbed the canoloth’s tongue . Zen shot her magic missile (that looks like wispy black smoke) at it that traveled around the cabin, though the door, then to the target – she was able to point it by looking in the window. Gallifrey smashed the window and shot a bolt through it. Cesal jumped through the glass to attack it. . The party soon damaged it to the point where it ran way. They were not able to kill it before it bounded away, too fast for Gallifrey to follow.
Black dragon
After catching their breath, the party moved onto the walkway into the great unknown. After moving a for a bit, the shadowy gloom gave way to a huge tower sitting on a tremendous pile of bones. Just as the tower came into view, a large black dragon swooped in from what passes for a sky on the plane of shadow. This was an odd looking dragon, one with glowing runes on its body. Every ran to the tower full speed, Cesal in front. Ka’rl got stuck behind Adamus and the of them paid the price by getting hit with a cone of black shadow crystals that burned they bodies through their enchanted plate armor.
Bone golem
Cesal ran right into a large Bone Golem which immediately gave him mortal damage with 2 insanely large morning stars. Adamus rushed the vile automaton, stepping on the dying cesal’s head in the process. Gallifrey ran to her fellow tribesman’s aid and rescued him by using a magic healing potion. The party quickly surrounded the canoloth, while cesal deftly tumbled under the creature’s legs and out the opposite door. Surrounding the golem allowed them to flank it, but also made them susceptible to its devastating whirlwind attack. All except Zen who flapped her wings above , just out of reach. She rained down dragon breath and cones of steam breath, trying to take it down. Gallifrey’s attempts at crtical hits were negated by the creature’s un-life – it was magically animated!

Despite all the damage the party was doing, the creature would not go down. It have a mechanical system of applying blood packets to itself that was regenerating much of the damage the party was doing. With this in mind, Cesal (whose devastating mind powers had no effect on this mind-less creature) bravely went back into the room and nailed an impossible shot that broke the creature’s healing system. Soon after that the party took down the giant-sized bone creature.

Adamus and Ka’rl elected to head back to their boat, but the rest of the party refused to go back and subject themselves to a possible dragon attack. Zen particularly wanted to stay to recharge her magic spells.

Base XP Awards

  • Adamus gained 1200xp for 35210 total
  • Cesal gained 2250xp for 14750 total
  • Galifrey gained 1800xp for 20674 total
  • Ka’rl gained 1470xp for 26214 total
  • Zen gained 1470xp for 24203 total

Extra XP Awards

Ka’rl

  • great roleplaying +300xp
  • death blow to golem +100 xp

Galifrey

  • avoiding Dragon +100xp
  • saving Cesal’s life +100xp

Cesal

  • avoiding Dragon +100xp
  • for taking out the blood packet system on the Golem and fine roleplaying +300xp

Zen

  • 100xp for avoiding Dragon
  • good tactics re: fighting the golem and fine roleplaying 200xp

Adamus

  • great roleplaying +300xp
  • successful smell check that saved the party from a sneak attack +100xp

Final XP Awards

  • Adamus gained 400xp for 35610 total
  • Cesal gained 400xp for 15150 total
  • Galifrey gained 200xp for 20874 total
  • Ka’rl gained 400xp for 26614 total
  • Zen gained 300xp for 24503 total
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Riding the Necreme

After the party gained command of the boat, Necreme, they followed a series of lanterns across swampy waters. The perpetual gloom on the Shadow plane makes only on lantern visible at time. During this journey, they were attacked by an undead dragon turtle that the party eventually defeated. Many in the party were thrown into the water when the huge dead beast knocked into it, but it was not sunk. Eventually, the party got back in the boat and are continuing their journey. Gallifrey and Cesal are anxious to find out who’s behind the evil alliance between Shar and Cyric. Ka’rl is wondering what his visions re: Uthgardt mean and what has happened to his patron now that he has lost his spells and gained his deity’s weapon.

Zen is feeling like the very fabric of the magic weave she taps into is being torn. And the tearing is feeling more severe as the boat nears its destination.

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Zombie Dragon turtle

Party kills a Zombie Dragon turtle.

Mm35 pg88a

XP Awards

  1. Adamus is awarded 1100xp (new level!)
  2. Gallifrey is awarded 1550xp
  3. Kar’l is awarded 1337xp
  4. Zen is awarded 1337xp
  5. Cesil is awarded 900xp (1/2 a characters share for a 4th level NPC)
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A wet ending

The party continues to follow the trail of those dominated by the Starry Gnosis into the Vast Swamp ‘s counterpart on the Plane of Shadow.
Jer
After arriving through the portal (a.k.a. _The Dusk Lord’s Passage_), our heroes find themselves in a hall much like the one they just left – yet oddly different. The Shadow citadel is in even worse repair than its Material Plane counterpart.

During the passage, Ka’rl has a vision in which he is brought Uthgardt’s axe by the Sky Pony. Some evil malady has befallen Ka’rl’s patron, making the cleric unable to receive spells. Whatever happened to Uthgardt, he was able to pass along Ka’rl his axe right at the moment the party went through the portal. Seems like Uthgardt may have been drawn some how in the power play of deities taking place between Shar, Mystra and the other deity whose name I forget (todo: tony go back and put in the correct name here).

The party defeats the very difficult Jherremor (pictured) when they find it ripping organs out of ghostwise halflings as well as other humanoids. When they ascend up the stairs, they also battle 2 shadows that were guarding an ornate magical throne.

From the observatory, the group can see a trail of magic torches guiding the way to a dock with a vessel attached. They make there way through the courtyard and sneak up on a group of Shadowscale lizard folk that have a prisoner. The group takes down the lizard folk, with Gallifrey’s bolts, Ka’rl’s magic divine axe, and Adamus’ acquired orcish relic. Zen flies up and then into water to kill an escaping lizard person.

They rescue a ghostwise prisoner and ride the Necreme (rowed by 4 skeleons) after killing her captain and first mate towards a path distinguished by lanterns in the water.

XP Awards

  1. 1700 xp for Adamux
  2. 2450 xp for Gallifrey
  3. 2169 xp for Ka’rl
  4. 2169 xp for Zen
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Into the Shadow Realm...

Summary

Khumat

After Zen spoke to and fed some mudfish from in the waters of the" Vast Swamp":http://forgottenrealms.wikia.com/wiki/Vast_Swamp, the Heroes of the Rising Moon decided to infiltrate the long ago abandoned Cormyrian Keep that is currently overrun by Shadowed touched Lizard folk led by a 1/2 Black Dragon.

Deciding to enter through a breach at the rear of the octagonal tower, the party quickly dispatched a Shadow Mastif, 2 extraplanar Fey and 2 Lizard Folk of the Shadow Scale tribe that decided down the stairs during the initial melee.

After this combat, Gallifrey went up the stairs invisibly, courtesy of Zen’s magic. Despite walking at a volume inaudible to the majority of Faerûn’s denizen’s, Gallifrey stopped just short of crashing into an immense, monstrous humanoid that can only be described as an odd giant with a crocodile’s head and a long muscular tail. After some steam breath by Zen, the giant sized beast stepped back and undid the manacles of a lizard folk prisoner to try and throw him down the stairs. The stairs were too tight for it to want 2 maneuver and fight at the same time.

Shadarkai illo

Ultimately it was a combination of attacks that took took the mighty creature. Adamus got a few Uthgar-enhanced blows from his sacred Hammer of Grumesh in before keeping the monster mouth busy with his body. Zen’s Magic Missiles, smite actions by Ka’rl and a few key back-stabs from Gallifrey (who got into position by tumbling behind the beast with her slippers of spider climbing) eventually brought the beast down.

After the party took down the khumat, they freed the emaciated Sharptooth Clan lizard folk and wish them well as they ran away to freedom. But before the former prisoners left, they told Zen (in Draconic) about a secrete revolving statue the party could use to access the main chamber where the odd black hole that emanated tendrils was; Zen had observed this room while in gaseous form during an earlier scouting mission and knew the room to be guarded by a combination of a sextet of Shadar-Kai (1 of which was a sorcerer), and Ketsarra Shadowscale, a half black dragon.

The Party defeated all the guards and proceeded through the portal in search of more answers regarding the evil, Shar-related plot of turning mind controlled people into evil creatures of shadow.

XP Awards

The party recieved an extra 1500xp for freeing the lizard men, saving the dwarf slayer’s life and all around great role playing and team work.

  • Adamus: 3450
  • Gallifrey: 5062
  • Ka’rl: 4050
  • Zen: 5062
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Out of Muriel's pocket dimension... onto Melvaunt??

PortalAfter Exiting the portal from Muriel’s pocket-dimension prison, Kar’l and Adamus find themselves far from the original portal that took them from the Silver Marshes. And further alarming was that they were no longer in the company of Galifrey, Vixen or Antilles!

After a few days of roaming, the boisterous duo figured about they were in the Marshy, cold, fog laden land known as the Moonsea. More specifically, Thar. The area’s dangerous nature was evident by the walled fortifications of the city they came upon, Melvaunt.

After being allowed admittance in Melvaunt, the pair found themselves at the Crow’s Nest, one of the few above average establishments in the city, in terms of food and drink.

At the Crow’s Nest, Adamus and K’arl get extremely drunk in a drinking contest. Despite winning both their respective opponents, the two get cut off for the night (at that bar) for deeds that included casting Create Water inside the tavern to clean off an opponent’s vomit and punching a spectator in the face.

After the contest, the friends went to the Frothy Beard, in a much seedier part of town. The majority of the few dwarfs in this 90% human metropolis work as mercenaries to the merchant houses. And these dwarfs frequent the Frothy Beard. The idea was to get information from the mercs regarding the whereabouts of the pair’s missing companions.

Instead of finding out about the missing companions, the two found about about other missing persons. A well regarded dwarf Orc-slayer by the name of Dorm Crownshield and a few of the children of the major merchant houses of Melvaunt.

After conducting an their own drunken investigation that included falling off a ladder and breaking into a deserted store, the two went to bed at the Crow’s Nest.

The following morning, they set out to the Nanther house, the most powerful merchant house in Melvaunt. Lord Nanther explained his son Orien is missing, and offered 1000pp for his son’s safe return. The heroes explained that they preferred information regarding their missing companions as payment. As such, Lord Nanther instructed his master inquisitor, Blatir, to investigate the matter while the heroes undergo the search for the missing scions of Melvaunt.

The party of 2 set out to search the orc ruins to the North with 2 new companions, Glynt and Gwendar, equipped with 2 donkeys and an entire keg of the Crow’s Nest best beer.

Day 2 of travel – fought werewolves – found path to ruins

Day 3 – discovered ambush site of many dead orcs and the body of Dorn Crownshield. buried the dwarf with a dagger and a full cup of ale.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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